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start vel 100
end vel 1
curve
apply to
peak vel 110
floor vel 20
peak position 50%
where the loudest point sits in the clip
curve
steps 4
number of distinct velocity levels
direction
top vel 110
bottom vel 20
pattern
notes per beat 4
4 = 16th notes, 2 = 8th notes
accent vel 110
ghost vel 50
output min 30
output max 100
expand to min 1
expand to max 127
stretches the existing dynamic range outward — preserves relative differences between notes
ceiling 100
hard clamp — notes above get cut
floor 1
notes below get lifted (0 = silence)
amount +20
negative = reduce, positive = increase
mode
amount 18
max shift per note
style
seed 42
change for different pattern
depth 30
how much on-beat notes stand out
subdivision 4
4 = 16th, 2 = 8th note groove
humanize 8
seed 7
pivot point 64
loud↔quiet swap around this velocity
Mirrors the velocity sequence. First note gets last note's velocity, last gets first's. Useful for reversing a fade without touching note order or timing.
levels 8
lower = more mechanical feel
range min 1
range max 127
velocity 80
every note becomes exactly this
threshold 40
notes below this get affected
action
keep every Nth 2nd
deletes notes between — thins dense patterns
offset 0
shifts which note counts as "first"
swing amount 33%
0% = straight, 33% = light shuffle, 66% = full triplet swing
subdivision 2
2 = 8th-note swing, 3 = triplet, 4 = 16th swing
Pushes every odd note forward in time. A 33% swing on 8th notes gives you a classic shuffled hi-hat feel. Timing only — velocity untouched.
amount (ticks) 10
max timing nudge per note — 480 ticks = 1 quarter note
seed 12
bias
push amount 0%
pushes notes ahead (-) or behind (+) the beat as a percentage of the note spacing
apply to
nudge (ticks) 0
shifts the entire clip earlier or later. 480 ticks = 1 quarter note
length (ticks) 120
480 = quarter note, 240 = 8th, 120 = 16th, 60 = 32nd
scale 100%
100% = unchanged. 200% = double length. 50% = half.
start length (ticks) 240
end length (ticks) 60
curve
Fades note durations from long to short (or vice versa). Good for making hi-hat tails shrink over a fill.
amount (ticks) 30
max length variation per note
seed 55
Stretches each note to reach exactly the start of the next note. Creates a smooth, connected feel — like a legato keyboard performance. Last note keeps its original length.
length (% of original) 25%
shortens all notes to a percentage of their current duration
semitones 0
12 = up one octave, -12 = down one octave
amount (semitones) 1
randomly shifts some notes up/down by this many semitones
density 30%
what percentage of notes get shifted
seed 21
root note
scale
Snaps every note to the nearest note in the chosen scale. Out-of-key notes get moved up or down by the minimum amount to land in scale.
Reverses the pitch sequence while keeping timing and velocity in place. The melody plays backwards in terms of notes but forward in time. Good for creating retrograde phrases.
axis note C4 (60)
melody reflects around this pitch — high notes go low, low go high